Faded grainy film photograph of a student design workspace with sketches and a laptop in muted navy and sage tones

Eligibility Criteria

Who can enter the Autodesk Panorama contest

Entry into the Autodesk Panorama contest was based on a straightforward set of conditions covering age, location, and team composition. These requirements applied to students across the participating countries invited to take part in the Manufacturing, Architecture, and Animation categories.

Age: The contest was open to students aged 18 and over, except in Singapore, or to those who had reached the age of majority in their own jurisdiction.

Entrants who were minors in their jurisdiction needed consent from a parent or legal guardian before entering.

Beyond age, entrants were expected to work within small teams and to build their submissions using designated Autodesk tools, keeping entries consistent across the three competition categories.

Eligibility for the Autodesk Panorama contest followed a straightforward framework rooted in clarity and fairness, designed to welcome students from a wide range of participating countries into the Manufacturing, Architecture, and Animation categories. The rules centered on three core dimensions: the age of entrants, their geographic location relative to the participating regions, and the permitted composition of teams submitting work. By stating these criteria plainly, the contest aimed to ensure that every prospective participant could quickly understand whether they qualified, removing unnecessary barriers and reinforcing a sense of openness for students eager to showcase their skills, through both individual effort and collaborative practice within an internationally minded creative environment.

Core Requirements

Age & Jurisdiction

18 and over, except in Singapore, or of the age of majority where the entrant resides.

Team Size

Entries could be submitted by individuals or teams of up to three members.

Software Use

Projects had to be produced using Autodesk software such as Inventor, Revit, 3ds Max, and Maya.